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Meta shifts focus to mixed reality as plan for Metaverse future falters

2023-10-07 16:34:21
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Meta is shifting its focus from a pure virtual reality to a mixed reality play after unveiling its new Meta Quest 3. During its tenth-anniversary Connect developer conference, CEO Mark Zuckerberg reiterated the benefits of the virtual metaverse – something that has become the company’s mission over recent years – but chose to focus on the value of overlaying virtual systems on real-world environments.

Meta’s Quest 3 headset: Useful for gaming, but will it find an audience among businesses? (Photo courtesy of Meta)

Zuckerberg has long championed the concept of a fully immersive all-encompassing metaverse – a virtual world where business and social interactions can take place – pouring millions of dollars of the company’s money into virtual reality projects. But interest in the idea, once hailed as the future of the internet, has waned among consumers, with metaverse applications currently confined mainly to industrial settings.

During his Connect keynote, Zuckerberg declared that the metaverse is about combining the digital apps and services we use every day with the physical world we inhabit. “Increasingly in this modern time the real world is a combination of the physical world we are inhabiting and the digital world that we are building,” he said.

“At Meta, we are focused on building the future of human connection,” he added. ”What that means is we build products to help people feel closer.” Explaining that this could be through video calls, messaging or other services, Zuckerberg extolled the benefits of the physical world. “One of life’s great joys is getting to go out and be active and explore,” he said. “At the same time over the past few decades, our industry has been building this increasingly vibrant digital world alongside it.” 

He pitched the concept of a future where digital objects are present in reality in the form of holograms that can be fully interactive. “An interesting question for industry over the coming decades is how we unify these things to create something more coherent and better than we are today,” he said. Pictures appeared behind him on stage of a ghost-like avatar playing chess in a park with a real person, or walking through an office or museum. “A lot of the technologies that enable this are available today,” Zuckerberg said. These include mixed-reality headsets, advanced AI models and smart glasses to make the process more convenient. 

Meta is mixing the physical and the digital

At the heart of Meta’s shift is the Meta Quest 3, a $500 mixed-reality headset incorporating AI for object positioning and a tenfold increase in image resolution compared with previous generations. Built on top of Qualcomm’s Snapdragon XR2 chip, reports suggest it is significantly faster than previous generations with better spatial awareness. 

It comes off the back of Apple unveiling the Vision Pro earlier this year during its World Wide Developer Conference. This was a mixed-reality headset priced at $3,500. Featuring multiple cameras and sensors, Apple’s device was likely more a pitch at the enterprise sector and in competition with Microsoft’s HoloLens than anything from Meta.

Meta also unveiled a refreshed partnership with Ray-Ban to create a series of smart glasses with some limited digital capabilities, including photographing, recording and live streaming the real world from an eye-level perspective. Zuckerberg pitched this concept as the first step in simplifying access to the digital from the physical world.

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On top of the mixed-reality and metaverse efforts the company also re-iterated its position on AI and revealed a series of personality-driven AI chatbots starting with Meta AI. These are built on its massively popular open-source Llama large language model and will be incorporated into products like WhatsApp and Instagram in the future.

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Anisha Bhatia, senior analyst at GlobalData said the mixed reality market could hit revenues of $58bn by 2030 and that it is ripe for innovation. “Meta continues to provide multiple subsidies on its headsets, keeping them affordable, although that is impossible to sustain long as a business strategy,” she says. One of the examples Zuckerberg demonstrated for the new headset was gaming including the addition of Xbox Cloud but “headsets are limited in their ability to go mainstream, and Meta’s market lead is about to be challenged with the release of Apple’s Vision Pro,” Bhatia argues.

She adds: “The Quest 3 is not a direct competitor to Apple’s Vision Pro, which brands itself as an augmented reality headset, costs seven times more, and plays in the uber-premium category.

“But Apple’s entry in this market has brought all eyes on this segment, and the small number of headsets available overall means that everyone is pitted against each other, whether they directly compete or not.”

Read more: Meta tackles technical debt problem during data migration

Topics in this article : Meta , Metaverse , XR

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参考译文
元宇宙未来计划受阻,Meta转向混合现实领域
Meta 在推出新的 Meta Quest 3 后,正在将其关注点从纯粹的虚拟现实转变为混合现实方向。在其十周年 Connect 开发者大会上,首席执行官马克·扎克伯格重申了虚拟元宇宙的益处——这一点近年来已成为该公司的使命——但他此次重点强调了将虚拟系统叠加在现实世界环境上的价值。Meta 的 Quest 3 头显设备:虽然适合游戏,但能否在企业中找到受众?(照片由 Meta 提供)扎克伯格长期以来一直推崇一个完全沉浸式、包罗万象的元宇宙概念——一个能够开展商业和社交活动的虚拟世界——并投入了数百万美元用于虚拟现实项目。但这一曾被誉为互联网未来的想法,如今在消费者中的兴趣已经减弱,目前元宇宙应用主要局限于工业场景。在 Connect 大会的主旨演讲中,扎克伯格表示,元宇宙的意义在于将我们日常使用的数字应用和服务与我们生活的物理世界相结合。他说:“在现代社会中,现实世界是我们所居住的物理世界与正在构建的数字世界的结合。”他还补充道:“在 Meta,我们专注于构建人类连接的未来。”“这意味着我们打造产品帮助人们感觉彼此更加亲密。”他解释说,这可以通过视频通话、消息传递或其他服务实现,并赞扬了物理世界的好处。“生活中的一大乐趣就是外出活动和探索。”他说。“同时,在过去的几十年里,我们的行业一直在构建一个日益丰富的数字世界。”他提出了一个未来的构想,即数字对象以全互动的全息影像形式存在于现实之中。“未来几十年间,业界面临的一个有趣问题是,如何将这些元素统一起来,创造一种比我们现在更连贯、更优越的东西,”他说。在舞台背后,他展示了图片,其中幽灵般的虚拟角色与真人一起在公园下棋,或在办公室和博物馆里行走。“实现这一切的技术今天已经存在,”扎克伯格说。这些技术包括混合现实头显、先进的 AI 模型以及智能眼镜,使这一过程更加便捷。Meta 将物理世界与数字世界融合 Meta 转变的核心是 Meta Quest 3,这是一款 500 美元的混合现实头显设备,采用 AI 进行物体定位,图像分辨率较以往产品提高了十倍。该设备基于高通的 Snapdragon XR2 芯片构建,据报道,其速度明显快于前几代产品,并且具有更好的空间感知能力。这紧接着苹果在今年早些时候的世界开发者大会上推出 Vision Pro。这款混合现实头显售价为 3500 美元。配备多个摄像头和传感器的苹果设备,很可能是针对企业市场的,与微软的 HoloLens 竞争,而不是与 Meta 的产品竞争。Meta 还宣布与 Ray-Ban 重新合作,推出一系列具有部分有限数字功能的智能眼镜,包括从眼部视角拍摄、录制和直播现实世界。扎克伯格将这一理念称为从物理世界进入数字世界的第一步。来自我们合作伙伴的内容:Midsona 如何通过现代 ERP 系统加速效率并降低成本 通过混合云简化您的业务 混合策略将帮助分销商实现成功的客户体验 除了混合现实和元宇宙努力之外,该公司还重申了对 AI 的立场,并推出了一系列以个性驱动的 AI 聊天机器人,首推的是 Meta AI。这些机器人基于其广受欢迎的开源 Llama 大型语言模型,未来将整合到 WhatsApp 和 Instagram 等产品中。查看所有通讯 注册我们的通讯 数据、见解和分析直接发送给您 由 Tech Monitor 团队提供 注册在这里 全球数据(GlobalData)的高级分析师阿尼莎·巴蒂亚(Anisha Bhatia)表示,混合现实市场到 2030 年可能实现 580 亿美元的收入,市场充满创新潜力。“Meta 一直为其头显设备提供多种补贴,使其价格保持亲民,尽管这种商业策略难以长期维持,”她说。扎克伯格为新头显展示的一个例子是游戏,包括引入 Xbox Cloud 服务,但巴蒂亚认为,“头显在成为大众产品方面存在局限,Meta 的市场领先地位将在 Apple Vision Pro 发布后受到挑战。”她补充道:“Quest 3 并不是 Apple Vision Pro 的直接竞争对手,因为后者自诩为增强现实头显,价格是前者的七倍,属于超高端市场。”“但苹果进入这一市场后,所有人都将目光投向了这个领域,总体上头显数量有限,因此每个人都在竞争,无论他们是否直接竞争。”更多信息:Meta 在数据迁移期间应对技术债务问题 本文主题:Meta、元宇宙、XR
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